Showing posts with label market research. Show all posts
Showing posts with label market research. Show all posts

Friday, July 30, 2010

Who Gets the Final Say?

It happens every so often that a marketer disagrees with his client or CEO on how something should be done - how a product should be designed, how a loyalty program should be structured, how a website should be organized. In most cases, the opinion of one party or the other can be swayed into consensus. But sometimes, the difference of opinion cannot be overcome by any amount of persuasion. When such a disagreement occurs, how should the marketer proceed?

A proper respect for authority (or a desire to keep one's job) would say that the marketer should submit to his employer's opinion. After all, the marketer works for the client or CEO; he doesn't work for himself. He ought to follow the instructions of the person who pays his salary.

But what if that client or CEO is wrong? What if the employer's plan will completely ruin the company's reputation and sabotage all of their efforts? What if the marketer is absolutely sure that the employer's idea is a bad idea?

Who should have the final say?

The customer.

The employer's customer should have the final say. After all, both the marketer and his employer do what they do in order to serve the final customer. The customer is the one whose opinion matters. The customer is the one who will be using the product, or loyalty program, or website. The customer is the one who will decide whether it is a good product, a rewarding loyalty program, or a helpful website. The customer is the one who will choose whether or not her experience with the company merits continued support of that company.

So, marketer, find out what the customer's opinion is. Find out what she has to say about your product, loyalty program, or website. Find out what she's looking for, what she needs, what she likes. Research. Ask your customers. Gather data. Discover what your customers actually prefer, not what you or your employer think they prefer.

Let your employer see the customer data. And resign yourselves to act on whatever the data says. Design your product, structure your loyalty program, and organize your website based on what you learned from your customers.

Let the customer have the final say-so in your decision-making.

(Of course, though, if your employer refuses to do what the customer's say, you should ultimately follow your employer's instructions. Then let the results speak for themselves - one way or the other.)

Monday, September 21, 2009

Good mobile web? Someone needs to step up.

Two MediaPost publications reported last week on a Yankee Group study that assessed the overall quality of mobile websites. Yankee Group researchers evaluated 27 major mobile sites on criteria including design, usability, and ability to adapt to multiple devices and networks. The findings were disappointing: the average score was 52 out of 100 - a failing grade.

The highest scorers among the group, which included popular news, sports, and search sites, were as follows: Google search (81), Yahoo search (76), Google News (73), Yahoo News (73), MLB.com (71), Rivals.com (58), and ESPN.com (57). When translated into academic grades, the highest scorer (Google) only achieved a B-.

Given that smartphone usage continues to grow massively (Nielsen reports that smartphone adoption has increased 72% quarter-over-quarter this year, to 26 million subscribers in the second quarter of 2009), this mobile web failure is a sorry state. But it means that there exists lots of opportunity for companies to fill that space by developing mobile sites that are truly outstanding.

Imagine how much of the mobile web audience could be captured by a company that offers an A+ mobile site, at a time when the top competitor (Google) only scores a B-. Imagine the kind of fan base that company could build if its mobile site communicated essential information in a clean, simple, easy-to-read, easy-to-navigate format, optimized for any mobile device.

How can companies do this?

1) Simplify. Tell mobile users what they want to know; do not overwhelm them with information. In your writing, be succinct. In graphs and charts and design, use as few strokes as possible to accurately communicate the information. Use space wisely, without crowding. For inspiration, read up on books about clean design and simplifying your life; or browse through top design magazines and "best of the web" lists.

2) Detect. Determine whether the user is accessing your site from a desktop/laptop or from a mobile device. For users surfing on mobile phones, automatically route them to the version of your site that is optimized for mobile. You might do this by providing customers with a separate web address for your mobile site (my alma mater uses http://www.acu.edu for desktop, and http://m.acu.edu for mobile). Or, for an even better user experience, take Carl Howe's recommendation and invest in device detection on your mobile site; this will allow you to provide users with a site that is optimized for their specific mobile platform.

3) Target. Customize users' experience based upon their location. Use the GPS data from their phones to give them information relevant to their geographic area. Unless they state otherwise, treat their mobile web experience like local search. If they are looking at music, show them concerts near them. Looking at food? Show them restaurants near them. Weather? Show them local weather. Sports? Show them the local teams. And then provide easy access to information from other regions as well.

4) Research. Ask users what they want in a mobile web experience. Ask them to critique several mobile sites; ask them what they like and dislike. Ask them what their favorite mobile sites are, and why. Ask them which information on your site should be displayed on a mobile device, and which information is irrelevant. In order to provide a great customer experience, you must know what experience your customers want.

The mobile web space is wide open for companies that will optimize their sites for the mobile user experience.

Thursday, July 2, 2009

BMW Redefines "Art"

I am writing from a seat in Terminal A of the Dallas-Fort Worth airport, and I can't resist commenting on an advertisement I passed by as I walked to my gate.

The piece to which I'm referring is an advertisement for the BMW Z4 Roadster, part of BMW's Expression of Joy campaign. The ad features a white background streaked with tire tracks made in brilliant reds, blues, and greens. In the foreground sits a sleek blue Z4. The tagline says, "Not all artists are depressed."

This ad from the same campaign should give you an idea of the ad I'm describing:


I love it. I want to show this ad to my dad, because it fits him perfectly. Male, 45-55 years old, married with some children still at home, from a modest family background in farm country, intelligent, who gained relative affluence through hard work, frugality, and smart financial decisions, and moved to a more cultured life on the Florida beaches. He loves art, architecture, and sports cars, and could potentially convince my mother (his wife) to allow him to purchase a new toy with his "mad money", since he doesn't splurge very often. And he doesn't believe that artists should be starving. Or depressed.

If BMW's market research tells them that the people most likely to buy their Z4 Roadsters are men like my dad, I'd say they did this ad campaign just right.