This week, Target unveiled a new way for customers to redeem their Target gift cards in-store: by scanning a bar code on their mobile phones.
To avoid the my-wallet-is-stuffed-with-50-bajillion-gift-cards syndrome, or the oh-no-I'm-at-the-store-but-left-my-gift-card-at-home problem, Target GiftCard recipients can enter the information from their GiftCard into a secure account on the Target.com mobile site. Then, when the recipient visits one of Target's 1740 store locations, she can retrieve her GiftCard information on her phone, which displays a digital bar code to be scanned at checkout.
Customers can access the Target.com mobile site at any time to check their GiftCard balance(s), and can reload their mobile GiftCards at any Target store register.
This seems like a good step for Target, a company that aims to "surprise and delight [its] guests with innovative and highly relevant mobile capabilities," in the words of Steve Eastman, President of Target.com.
But Target could do much more to make their GiftCard program convenient, accessible, and truly mobile for its customers.
For one thing, it seems that customers must still receive physical, plastic Target GiftCards before they can use those cards on their mobile devices. They must manually input the data from their plastic GiftCards into their mobile phones.
Sure, this is great, reducing wallet clutter and nearly ensuring that the customer will have his GiftCard information with him when he visits the store. But why require a physical, plastic GiftCard at all? Why can't customers exchange mobile GiftCards electronically, eliminating the need for the physical plastic by simply sending the GiftCard information to their friends via email or text message? Then the intended recipient could simply follow a link to retrieve his GiftCard on his mobile phone - saving plastic and saving the time required for a manual input.
At the very least, why can't the purchaser choose to instantly email the GiftCard information to the recipient as soon as the GiftCard is purchased?
Mobile technology can be a great way to create easy access and reduce physical waste. But Target hasn't quite made that leap yet.
Showing posts with label augmented reality. Show all posts
Showing posts with label augmented reality. Show all posts
Friday, February 12, 2010
Friday, November 20, 2009
Virtual Dressing Room, Starring You, Live!
The downside to the convenience of online shopping (or catalog shopping, for that matter) has always been that the shopper cannot really see how the clothes will look until the purchase has been made and the clothes have arrived.
As of four days ago, that has changed.
RichRelevance, a company that develops e-commerce tools, and Zugara, an interactive marketing and advertising agency, have now unveiled Fashionista, a "webcam social shopping tool" that enables shoppers to "try on" the clothes they browse online.
Using augmented reality and motion capture, Fashionista enables shoppers to test how an article of clothing will look by standing in front of their computer's webcam. Shoppers can rate articles of clothing (thumbs up or thumbs down), which enables Fashionista to provide recommendations for other clothes they might like. Shoppers can take a photo of themselves "wearing" their prospective clothing purchase, and send the photo to Facebook to get feedback from friends.
Watch the video below to see Fashionista for yourself:
Fashionista is currently used at www.tobi.com.
Other online retailers have used "virtual dressing rooms" of sorts already. H&M allows shoppers to select one of eight "models" on whom to view the clothing. Other stores enable shoppers to "build" a virtual model that matches their body type, or to upload a photo of themselves for "trying on" clothes.
Fashionista lets shoppers have a more interactive virtual dressing room experience, using their own bodies, in realtime. Shoppers can see how clothing of a certain color will look against their skin, and can envision what the clothes will look like.
Unfortunately, though, it doesn't seem that Fashionista can yet recognize the contours of the shopper's body in order to simulate how an article of clothing will fit him or her. For shopper's with model-like bodies, this might not be important; however, for me personally, seeing how clothes actually "hang" on me is the determining factor in whether or not I complete a purchase.
Hopefully the next generation of virtual dressing rooms will enable the clothing image to stretch, shrink, and gather based on the shopper's body shape.
And after that? 3D virtual dressing rooms?
And after that? Hologrammatic dressing rooms?
Oh, what will the future hold for us online shoppers?
As of four days ago, that has changed.
RichRelevance, a company that develops e-commerce tools, and Zugara, an interactive marketing and advertising agency, have now unveiled Fashionista, a "webcam social shopping tool" that enables shoppers to "try on" the clothes they browse online.
Using augmented reality and motion capture, Fashionista enables shoppers to test how an article of clothing will look by standing in front of their computer's webcam. Shoppers can rate articles of clothing (thumbs up or thumbs down), which enables Fashionista to provide recommendations for other clothes they might like. Shoppers can take a photo of themselves "wearing" their prospective clothing purchase, and send the photo to Facebook to get feedback from friends.
Watch the video below to see Fashionista for yourself:
Fashionista is currently used at www.tobi.com.
Other online retailers have used "virtual dressing rooms" of sorts already. H&M allows shoppers to select one of eight "models" on whom to view the clothing. Other stores enable shoppers to "build" a virtual model that matches their body type, or to upload a photo of themselves for "trying on" clothes.
Fashionista lets shoppers have a more interactive virtual dressing room experience, using their own bodies, in realtime. Shoppers can see how clothing of a certain color will look against their skin, and can envision what the clothes will look like.
Unfortunately, though, it doesn't seem that Fashionista can yet recognize the contours of the shopper's body in order to simulate how an article of clothing will fit him or her. For shopper's with model-like bodies, this might not be important; however, for me personally, seeing how clothes actually "hang" on me is the determining factor in whether or not I complete a purchase.
Hopefully the next generation of virtual dressing rooms will enable the clothing image to stretch, shrink, and gather based on the shopper's body shape.
And after that? 3D virtual dressing rooms?
And after that? Hologrammatic dressing rooms?
Oh, what will the future hold for us online shoppers?
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